After teaching the target vocabulary, break the students into groups and give each group a set of cards representing the target vocabulary. After the ALT says, "Ready," everyone has to say, "Yes," and listen for the word. This is especially good for extra rowdy groups.

Say words at random and let the students try to be the first to slap the correct card. The first student to slap the correct card receives it. Watch out for those high-speed hand-slapping students, otesuki. To correct this problem, only allow one slap per student.

If more than one student has their hand on a card, the usual rule is that the bottom hand wins. Play Janken to resolve disputes.

Have everyone count their cards at the end and praise the winners.

VARIATIONS:

Everyone starts with their hands on their knees or behind their back.

Keep things interesting when there is only a couple of cards remaining by saying words not in the remaining cards, but tell the students you are going to do this, damasu.

Use various objects to slap the cards instead of the conventional hand -- fly swatters, piko-piko hammers, etc.

UNO SCRAMBLE: Submitted by Kirsten Phillips

This game is based on the children's game; Steal the Bacon. In the class, divide the students into two teams and have them sit in a straight line facing each other. The first student in each group will play against each other and the second student in line will play next.

Put the Uno cards or playing cards between both teams. Remember to put the cards randomly in between both teams.

The teacher will call out a number. The first students in line will rush to pick up the card with the correct number and give it to the teacher. The first student to bring the number card to the teacher wins a point.

Encourage students to say the number of the card they are holding when they are giving it to the teacher.

For higher level, teachers can make the games more difficult by calling out the number + color of the card.

This activity uses the 'Can 01' cards located above. There are two versions of each card in the attachment. One is the normal picture (represents 'can') and one have a red circle over it (represents can't).

After splitting the students into small groups, I usually go for groups of 3-4, get them to spread out the cards on the table.

Ask the HRT, "Sensei, can you play the piano?" Instruct the

HRT to answer, "Yes, I can/No I can't."

Students slap the corresponding card. They have to listen carefully to the HRT's reply in order to slap the correct one of the two cards.

Some variations include: 1.) Claping two times before they slap the card, 2.) Have them put their hands on their head when there are only a few cards left, and 3.) They keep using one's that have already been picked up so they have to listen for the remaining vocabulary.

I used thes same activity with my JTE in grade 2 JHS. I would ask him questions involving the actions on the cards. If he replied with a positive sentence, the kids would slap the positive card. If he replied with a negative sentence, the kids would slap the negative card. For example:

"Mr Y, do you want to play soccer?"

"No I don't" (students slap the card with the red circle.)

KARUTA ALTERNATIVE: Submitted by Simon Kelly

In usual Karuta, students battle each other, but in this game students in each group work together to battle other groups. Put students in groups and assign team names or numbers.

Hand out cards to each group. For example, let's use fruit cards.

Yell out a random set of words from the cards, example: APPLE, PEACH, BANANA, MELON!

Students in the team listen and pick out those cards and put them in order, trying to be the first team to do so.

The first team to get the apple, peach, banana and melon cards in the correct order is the winner of that round.

This activity uses the 'Can 01' cards located above. There are two versions of each card in the attachment. One is the normal picture (represents 'can') and one have a red circle over it (represents can't).

After splitting the students into small groups, I usually go for groups of 3-4, get them to spread out the cards on the table.

Ask the HRT, "Sensei, can you play the piano?" Instruct the

HRT to answer, "Yes, I can/No I can't."

Students slap the corresponding card. They have to listen carefully to the HRT's reply in order to slap the correct one of the two cards.

Some variations include: 1.) Claping two times before they slap the card, 2.) Have them put their hands on their head when there are only a few cards left, and 3.) They keep using one's that have already been picked up so they have to listen for the remaining vocabulary.

I used thes same activity with my JTE in grade 2 JHS. I would ask him questions involving the actions on the cards. If he replied with a positive sentence, the kids would slap the positive card. If he replied with a negative sentence, the kids would slap the negative card. For example:

"Mr Y, do you want to play soccer?"

"No I don't" (students slap the card with the red circle.)

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