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Karuta

SUBMITTED BY:  / Kirsten Phillips / Nicholas Hallsworth / Simon KellyElem ALT Team

SUGGESTED TOPIC: General Game

E-GO EDITED BY: Mooloo

BORROWED FROM / INSPIRED BY: HERE

DATE ADDED: Jun 19, 2007 

TRANSLATED BYJames White

 

 

J-GO EDITED BY: Satoru Miyakoshi

 

 Grade 1āGrade 2ăGrade 3ąGrade 4ćGrade 5ĉGrade 6ċ

  Small Classes (1-15 Students)ÒLarge Classes (16-39 Students)ÓHuge Classes (40+ Students)ÔBad/Misbehaved ClassesÕHandicapped ClassesÖ

  Listeningé

10-30 min.

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BRIEF OUTLINE: A game in which the teacher says a word or phrase and students race to slap the correct card.

 

MATERIALS NEEDED:

  • ALPHABET: 01 / 02 / 03
  • CAN: 01
  • CHRISTMAS: 01
  • HALLOWEEN: 01 

     

DETAILED EXPLANATION:

    1. After teaching the target vocabulary, break the students into groups and give each group a set of cards representing the target vocabulary. After the ALT says, "Ready," everyone has to say, "Yes," and listen for the word. This is especially good for extra rowdy groups.
    2. Say words at random and let the students try to be the first to slap the correct card. The first student to slap the correct card receives it. Watch out for those high-speed hand-slapping students, otesuki. To correct this problem, only allow one slap per student.
    3. If more than one student has their hand on a card, the usual rule is that the bottom hand wins. Play Janken to resolve disputes.
    4. Have everyone count their cards at the end and praise the winners.

 

VARIATIONS:

  • Everyone starts with their hands on their knees or behind their back.
  • Keep things interesting when there is only a couple of cards remaining by saying words not in the remaining cards, but tell the students you are going to do this, damasu.
  • Use various objects to slap the cards instead of the conventional hand -- fly swatters, piko-piko hammers, etc.
  • UNO SCRAMBLE: Submitted by Kirsten Phillips
    • This game is based on the children's game; Steal the Bacon. In the class, divide the students into two teams and have them sit in a straight line facing each other. The first student in each group will play against each other and the second student in line will play next.
    • Put the Uno cards or playing cards between both teams. Remember to put the cards randomly in between both teams.
    • The teacher will call out a number. The first students in line will rush to pick up the card with the correct number and give it to the teacher. The first student to bring the number card to the teacher wins a point.
    • Encourage students to say the number of the card they are holding when they are giving it to the teacher.
    • For higher level, teachers can make the games more difficult by calling out the number + color of the card.
  • CAN CONVO: Submitted by Nicholas Hallsworth
    • This activity uses the 'Can 01' cards located above. There are two versions of each card in the attachment. One is the normal picture (represents 'can') and one have a red circle over it (represents can't).
    • After splitting the students into small groups, I usually go for groups of 3-4, get them to spread out the cards on the table.
    • Ask the HRT, "Sensei, can you play the piano?" Instruct the
      HRT to answer, "Yes, I can/No I can't."
    • Students slap the corresponding card. They have to listen carefully to the HRT's reply in order to slap the correct one of the two cards.
    • Some variations include: 1.) Claping two times before they slap the card, 2.) Have them put their hands on their head when there are only a few cards left, and 3.) They keep using one's that have already been picked up so they have to listen for the remaining vocabulary.
    • I used thes same activity with my JTE in grade 2 JHS. I would ask him questions involving the actions on the cards. If he replied with a positive sentence, the kids would slap the positive card. If he replied with a negative sentence, the kids would slap the negative card. For example:
      • "Mr Y, do you want to play soccer?"
      • "No I don't" (students slap the card with the red circle.)
  • KARUTA ALTERNATIVE: Submitted by Simon Kelly
    • In usual Karuta, students battle each other, but in this game students in each group work together to battle other groups. Put students in groups and assign team names or numbers.
    • Hand out cards to each group. For example, let's use fruit cards.
    • Yell out a random set of words from the cards, example: APPLE, PEACH, BANANA, MELON!
    • Students in the team listen and pick out those cards and put them in order, trying to be the first team to do so.
    • The first team to get the apple, peach, banana and melon cards in the correct order is the winner of that round.

 

 

概要: 先生が単語またはフレーズを言い、生徒が正しいカードを競争して取るゲーム。

 

必要な教材

  • 上の「Materials Needed」に見てください。

手順

  1. まず、ターゲット語彙を教える。生徒をグループに分けて、各々のグループにターゲット語彙が書いてある一組のカードを与える。ALTが "ready," と言ったら、みんな"yes," と言い、ターゲット語彙に聞き耳をたつ。これは、特に騒がしいグループがある場合に(集中させるために)有効だ。
  2. ランダムにターゲット語彙を言って、生徒に正しいカードを一番早く取らせるようにさせる。正しいカードを最初にとった生徒は、それをもらえます。すごいスピードでカードをとっている生徒をよく見る(まちがったカードを取ると、お手つきになる。)。この問題を解決するために、生徒1人につき1回だけしかカードを押さえられないと話す。
  3. 二人以上の生徒の手がカードの上にある場合、普通の規則では下に手がある生徒が勝ちが、微妙な場合には、言い合いを防ぐためにじゃんけんをさせる。
  4. 終わりにカードを数えて、勝者をほめる。

バリエーション

  • 生徒にひざの上に手を置かせるか、背中の後ろで手を組ませてから始めます。
  • 残り2,3枚になったら、違う言葉を言ったりして、ゲームを面白くします。しかし、そうする場合(だます)には、あらかじめそうすると生徒に話しておきます。
  • 手の代わりにカードをとるために、いろいろな物を使ってみてください。 はえたたき、piko-pikoハンマーなどが面白いです。
  • UNO SCRAMBLE: Translated by: Joyce P. Le
    • このゲームはSteal the Baconに基づく子供についてゲームであります。教室で、生徒は二つチームに分けて、チームがぞれぞれ相手の向かい見て一列に座ります。生徒と前に座る生徒はパートナーです。
    • UNOカードをチームの間にパラパラ置きます。
    • 先生は番号一つを言う、列の一番目生徒は先生の所に正しいカードを取ってあげればポイントをもらいます。
    • 先生にカードをあげる時生徒は単語を言うことを薦めます。
    • 上級生徒にとってカードの番号と色を言うのはゲームの難易度が変えます。
  • CAN CONVO: Submitted by Nicholas Hallsworth
    • This activity uses the 'Can 01' cards located above. There are two versions of each card in the attachment. One is the normal picture (represents 'can') and one have a red circle over it (represents can't).
    • After splitting the students into small groups, I usually go for groups of 3-4, get them to spread out the cards on the table.
    • Ask the HRT, "Sensei, can you play the piano?" Instruct the
      HRT to answer, "Yes, I can/No I can't."
    • Students slap the corresponding card. They have to listen carefully to the HRT's reply in order to slap the correct one of the two cards.
    • Some variations include: 1.) Claping two times before they slap the card, 2.) Have them put their hands on their head when there are only a few cards left, and 3.) They keep using one's that have already been picked up so they have to listen for the remaining vocabulary.
    • I used thes same activity with my JTE in grade 2 JHS. I would ask him questions involving the actions on the cards. If he replied with a positive sentence, the kids would slap the positive card. If he replied with a negative sentence, the kids would slap the negative card. For example:
        • "Mr Y, do you want to play soccer?"
        • "No I don't" (students slap the card with the red circle.)
     
     

 

 


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